

can fly for as long as they wish and it doesnt affect their energy meter. Also, characters that can fly can now do so without any energy penalty. This allows the players to use powers more, which increases the fun factor. Also, powers and health arent drained quite as quickly as they were in the Legends games. This is a nice touch and takes away some of the micromanagement of health and energy that the Legends game had.

If that heros meter is already filled, the energy or health goes to the hero who needs it most. These orbs appear when enemies are defeated or when objects are smashed, and the orbs automatically go to the player who found them. Instead of finding and using health and energy potions, the player can find red and blue orbs that refill health and energy respectively. MUA also has changed the way that powers and health are handled. Also, the weapons are incredibly overpowered, as a stolen sword will kill an enemy much faster than Wolverines claws or Thors hammer. The one downside to this is that some grab moves are overpowered and would discourage regular attacks, such as Luke Cages ability to repeatedly face pound foes, an attack that the average enemy cant survive.

In addition to this, there are character specific attacks, such as Spidey webbing a foe from the ceiling or Colossus using foes as weapons. In MUA, you can grab a foe, punch him repeatedly with strong or weak attacks, steal weapons from them, and even attack them while they are floored. In the X-men Legends games, players could basically attack and throw enemies. Raven has also improved the interactivity of the characters.
